POV-Ray : Newsgroups : povray.programming : Improved intersection routine for CSG-Intersection objects : Re: Improved intersection routine for CSG-Intersection objects Server Time
6 Oct 2024 13:54:12 EDT (-0400)
  Re: Improved intersection routine for CSG-Intersection objects  
From: Pascal
Date: 14 Dec 2003 06:49:44
Message: <3fdc4e58@news.povray.org>

3fdb9292@news.povray.org...
> In article <3fd9c437@news.povray.org> , Warp <war### [at] tagpovrayorg>  wrote:

> It also turns out that no matter what you do, a Java program will always
be
> a fat, slow thing that tends to misbehave and corrupt your data rather
than
> just crash and leave your data alone.  C++, on the other hand, if, and
only
> if, used properly, will result in a fast, lean and extraordinary stable
> piece of software.

Unfortunately, after a while, even the best designed C++ program, if
sufficiently large and complex,  will turn into an ugly,
crash prone, unmaintainable corruption factory maze of lines of code,
because it is SO easy to go this route
(with operator overloading, multiple inheritance and pointers as the main
tools)

--
Pascal.


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